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Research & prototypes

Alongside the products, this is where my own investigations and prototypes take shape. What proves itself becomes a product; the methodology behind it carries into every client project.

Harness engineering

How do AI agents work reliably instead of just impressively? I run measurement series across hundreds of agent runs and document the findings in a private research paper: test benches, sabotage probes, failure classes, and the rules that follow from them. The rules from it feed into the apps and into client projects.

I'm happy to share the research document on request.

Prototypes

Selected work beyond the product line:

  • MOSSHEART key art: golden title next to the glowing heart tree

    Tactics game · Godot

    MOSSHEART

    A turn-based co-op game across forty nights. The game engine was ported deterministically from JavaScript to C# against golden test values: every night is exactly reproducible.

    Details or a demo are available on request.