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Research & prototypes

Alongside the products, this is where my own investigations and prototypes take shape. What proves itself becomes a product; the methodology behind it carries into every client project.

Harness engineering

How do AI agents work reliably instead of just impressively? I run measurement series across hundreds of agent runs and document the findings in a private research paper: test benches, sabotage probes, failure classes, and the rules that follow from them. That methodology carries every product I ship.

I'm happy to share the research document on request.

Prototypes

Selected work beyond the product line:

  • MOSSHEART key art: golden title next to the glowing heart tree

    Tactics game · Godot

    MOSSHEART

    A turn-based co-op game across forty nights. The game engine was ported deterministically from JavaScript to C# against golden test values: every night is exactly reproducible.

    Details or a demo are available on request.